In this piece it is explains how a thermal camera works and the basic protocol for its use.
The project was published in the science section of the newspaper. Its diffusion was extended to social network channels, through a video version for YouTube, Twitter and Instagram TV, as well as in stories format for the same social network.
The first process was based on the modeling, texturing and rigging of the characters involved, and then animate it. For this, Maya Autodesk and its Arnold rendering engine were used. Once the animation sequences were rendered in 3D, we went on to video montage and post-production using After Effects and creating the sequence of all the phases of the mission and the detail of the instruments. Once all this was done, the pieces were rendered in mp4 weight optimized to mount them in the Google AMP Stories format in which we assembled the entire sequence. All of them on the wordpress platform.
What was the hardest part of this project?
The most complex thing was to unify the operation with the habitual use in a coherent sequence.
What can others learn from this project?
I think that in this project, editors may be more aware of the advantage of animation as a narrative and descriptive tool, both in science projects and in many other fields of journalism. Likewise, you can also see how these projects can have output on multiple channels (video, social networks, stories) since they are designed to be multiplatform both in format and composition, to reach the largest number of users and readers.